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Academy of Information Technology

Bachelor of Game Design

Academy of Information Technology, Victoria, Australia

  • Level

    Bachelor

  • Duration

    3.0F/P

  • Campus

    Academy of Information Technology (VIC)

  • Intl. Tuition

    Fee not confirmed

  • Intake

    TBD

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Course Overview

Bachelor of Game Design at Academy of Information Technology in Academy of Information Technology, Victoria, Australia is a bachelor programme designed to give you both rigorous academic grounding and exposure to current practice in the field.

  • Study with academics who are active researchers and industry practitioners, with regular contact through seminars, tutorials, and project work.
  • Develop core knowledge in your first year before specialising through optional modules in later years tailored to your interests and career goals.
  • Build practical, transferable skills — analysis, communication, teamwork, and project delivery — that employers across sectors actively look for.
  • Access dedicated employability support including internships, placements, alumni mentoring, and a careers service that connects students to graduate roles.
  • Join a global student community with extracurricular societies, sports, volunteering, and study-abroad opportunities to round out your university experience.

Career snapshot (indicative)

Arts and design graduates build portfolio careers as practitioners, educators, creative directors and arts administrators, combining creative practice with commercial and community-facing work.

Student life (indicative)

Academy of Information Technology offers a comfortable, outdoor-focused student lifestyle. Great weather, natural surroundings and a friendly community create a welcoming environment, with cafés, bars and local events to fill your downtime.

The University at a Glance

Staff Ratio

18.0:1

Career Prospects

Avg Starting Salary

£33,970

First-year earnings

Costs & Living

Intl. Tuition

Fee not confirmed

Check the university's official fee page

City & Location

Major metropolitan (>1m inhabitants)

Course Curriculum

Year 1

  • Foundations of Bachelor of Game Design
  • Academic and Research Skills
  • Quantitative Methods
  • Introduction to Theory and Practice
  • Optional language or breadth module.

Year 2

  • Intermediate Bachelor of Game Design topics
  • Applied Methods and Tools
  • Group Project
  • Two optional pathway modules
  • Career and Industry Insights.

Year 3

  • Advanced Bachelor of Game Design
  • Independent Dissertation or Capstone Project
  • Two specialist optional modules aligned with your interests
  • Employability and Professional Development.

Entry Requirements

Subjects

  • Current Year 12 graduates Educational outcomes considered for selection Completion of an Australian Year 12 or equivalent.
  • SEAS (Special Entry Access Scheme) Applicants who have experienced educational disadvantage are encouraged to apply for equity schemes.
  • Depending on eligibility and your circumstances, an equity schemes application may provide support for your course application.
  • For further information go to Academy of Interactive Technology Equity schemes information and the Academy of Interactive Technology website Recent Year 12 graduates Educational outcomes considered for selection Completion of an Australian Year 12 or equivalent.
  • SEAS (Special Entry Access Scheme) Applicants who have experienced educational disadvantage are encouraged to apply for equity schemes.
  • Depending on eligibility and your circumstances, an equity schemes application may provide support for your course application.
  • For further information go to Academy of Interactive Technology Equity schemes information and the Academy of Interactive Technology website Applicants with Higher Education study Interview Admissions via non-academic criteria may include demonstrated interest or experience in relevant fields or work.
  • Students may be asked to demonstrate this via a short written piece, interview or portfolio.
  • Entire academic record This course uses the entire academic record as part of its selection considerations.
  • SEAS (Special Entry Access Scheme) Applicants who have experienced educational disadvantage are encouraged to apply for equity schemes.
  • Depending on eligibility and your circumstances, an equity schemes application may provide support for your course application.
  • For further information go to Academy of Interactive Technology Equity schemes information and the Academy of Interactive Technology website Applicants with VET study Interview Admissions via non-academic criteria may include demonstrated interest or experience in relevant fields or work.
  • Students may be asked to demonstrate this via a short written piece, interview or portfolio.
  • Entire academic record This course uses the entire academic record as part of its selection considerations.
  • SEAS (Special Entry Access Scheme) Applicants who have experienced educational disadvantage are encouraged to apply for equity schemes.
  • Depending on eligibility and your circumstances, an equity schemes application may provide support for your course application.
  • For further information go to Academy of Interactive Technology Equity schemes information and the Academy of Interactive Technology website Applicants with work and life experience Interview Admissions via non-academic criteria may include demonstrated interest or experience in relevant fields or work.
  • Students may be asked to demonstrate this via a short written piece, interview or portfolio.
  • Entire academic record This course uses the entire academic record as part of its selection considerations.
  • SEAS (Special Entry Access Scheme) Applicants who have experienced educational disadvantage are encouraged to apply for equity schemes.
  • Depending on eligibility and your circumstances, an equity schemes application may provide support for your course application.
  • For further information go to Academy of Interactive Technology Equity schemes information and the Academy of Interactive Technology website

Assessment Methods

Assessment is varied across the programme and may include: Written examinations across foundational modules; Coursework essays and analytical reports; Group and individual projects with presentations; Practical lab, studio, or fieldwork assessments where relevant; A final-year dissertation or capstone project that lets you specialise in a topic of your choice.

Campus & City Life

Staff Ratio

18:1

Students per staff

Campus at a Glance

City Size

Major metropolitan (>1m inhabitants)

Climate (indicative)

Mild coastal

Safety Index (indicative)

8.0/10

Transport

Good (close to station or regional airport)

Social Scene

Friendly community | Coastal lifestyle | Entrepreneurial / start-up culture

Student Life & City (indicative)

Academy of Information Technology offers a comfortable, outdoor-focused student lifestyle. Great weather, natural surroundings and a friendly community create a welcoming environment, with cafés, bars and local events to fill your downtime.

  • Academy of Information Technology offers a comfortable, outdoor-focused student lifestyle.
  • Great weather, natural surroundings and a friendly community create a welcoming environment, with cafés, bars and local events to fill your downtime.

What Students Love

  • Outdoor & nature activities
  • Great café culture
  • Thriving student social scene
  • Beach lifestyle

University Stats

Student-to-Staff Ratio18:1
Safety Index (indicative)8.0/10

Career & Outcomes

Avg Starting Salary

£33,970

Average first-year salary

Placement Year

✗ Not offered

Industry work experience

Career Outcomes Overview (indicative)

Arts and design graduates build portfolio careers as practitioners, educators, creative directors and arts administrators, combining creative practice with commercial and community-facing work.

  • Arts and design graduates build portfolio careers as practitioners, educators, creative directors and arts administrators, combining creative practice with commercial and community-facing work.

Top Industries for Graduates

  • Healthcare
  • Business
  • Education

Study Abroad Opportunities

Y

  • Y

Costs & Living Expenses

Intl. Tuition

Fee not confirmed

Check the university's official fee page

Overall Cost of Living (indicative)

HIGH

This location has a higher cost of living. Budget accordingly for accommodation, food, and general expenses.

Monthly Student Budget (indicative)

Housing£821/mo
Food & Groceries£331/mo
Transport£86/mo
Estimated Monthly Total£1,429
Annual living costs£17,158/yr

Cost Overview (indicative)

Like most major Australian cities, Academy of Information Technology carries a moderate-to-high cost of living — expect around $1,810/month (housing $1,040, food $420, transport $110). A comfortable lifestyle at costs below Australia's major east-coast cities.

  • Like most major Australian cities, Academy of Information Technology carries a moderate-to-high cost of living — expect around $1,810/month (housing $1,040, food $420, transport $110).
  • A comfortable lifestyle at costs below Australia's major east-coast cities.